pub fn phase_asset_files(
parsed: &[ParsedFile],
available: Option<&BTreeSet<String>>,
errors: &mut ErrorSink,
)Expand description
bynk.asset.missing_file for each asset whose (otherwise valid) path names
no file in available — the project’s assets/ folder as the caller read
it (bynk_project::assets). None skips the check: nothing on disk was
consulted (an in-memory check). A build passes Some, an empty set when it
had no filesystem, so it never invents a URL for a file nobody read.
A path that already fails path_errors is not also reported missing.